生物生成 
概述 
开发者可以使用原版addon的spawn_rules功能控制自定义维度中的生物生成。
spawn_rules使用方法 
1.在addon的bevavior目录下新增spawn_rules文件夹
2.创建一个json文件并命名,如example.json,例子:
{
  "format_version": "1.8.0",
  "minecraft:spawn_rules": {
    "description": {
      "identifier": "minecraft:netease_example",
      "population_control": "ambient"
    },
    "conditions": [
      {
        "minecraft:spawns_underground": {},
        "minecraft:brightness_filter": {
          "min": 0,
          "max": 4,
          "adjust_for_weather": true
        },
        "minecraft:height_filter": {
          "min": 0,
          "max": 63
        },
        "minecraft:weight": {
          "default": 10
        },
        "minecraft:herd": {
          "min_size": 2,
          "max_size": 2
        },
        "minecraft:density_limit": {
          "surface": 5
        },
        "minecraft:biome_filter": {
          "test": "has_biome_tag", "operator":"==", "value": "animal"
        }
      }
    ]
  }
}description参数解释
| 参数 | 类型 | 解释 | 
|---|---|---|
| identifier | str | 该spawn rule的identifier,格式为namespace:name | 
| population_control | str | 生成生物的种类,每一种类都有生成个数的限制,可选的值为: animal monster water_animal villager ambient cat pillager  | 
conditions参数解释
| Name | Description | 
|---|---|
| minecraft:spawns_on_surface | 允许mob在地上生成 | 
| minecraft:spawns_underwater | 允许mob在水里生成 | 
| minecraft:brightness_filter | 允许mob生成的光照条件 | 
| minecraft:weight | mob生成的权重,默认为0 | 
| minecraft:difficulty_filter | mob生成的困难模式 | 
| minecraft:herd | herd的大小 | 
| minecraft:biome_filter | 允许mob生成的biome | 
自定义群系的spawn_rules 
利用condition中的minecraft:biome_filter过滤自定义群系的tag,例如群系开发模板自带的dm3等tag,或者其他自定义tag。
demo解释 
示例CustomBiomesMod中,对dm4于dm5两个自定义维度的生物生成做了一些调整。
dm4
使北极熊仅在该维度中生成,不会在其他维度的冰原群系生成。
在polar_bear的spawn_rules中设置为仅在含dm4标签的群系生成:
(见customBiomesBehaviorPack/spawn_rules/polar_bear.json)
json"minecraft:biome_filter": [ ..., {"test": "has_biome_tag", "operator":"==", "value": "dm4"} ]
dm5
在冰原上不会生成兔子,会生成3倍大小的北极熊。
重写rabbit的spawn_rules,使其不在带dm5标签的群系生成:
(见customBiomesBehaviorPack/spawn_rules/rabbit.json)
json"minecraft:biome_filter": { "any_of": [ { "all_of": [ { "test": "has_biome_tag", "operator":"==", "value": "taiga"}, { "test": "has_biome_tag", "operator":"!=", "value": "mega"} ] }, { "all_of": [ {"test": "is_snow_covered", "operator":"==", "value": true}, {"test": "has_biome_tag", "operator":"!=", "value": "dm5"} //添加这一句 ] }, {"test": "has_biome_tag", "operator":"==", "value":"desert"} ] }新建一个名为neteasebiomes:dm5_polar_bear的自定义生物,除了设置为3倍大小外与原版北极熊一致
(见customBiomesBehaviorPack/entities/polar_bear.json,及customBiomesResourcePack/entity/dm5_polar_bear.entity.json)
json"minecraft:scale": { "value": 3.0 },然后为其配置spawn_rules,使其仅在dm5中生成
(见customBiomesBehaviorPack/spawn_rules/dm5_polar_bear.json)
python"minecraft:biome_filter": [ ... , {"test": "has_biome_tag", "operator":"==", "value": "dm5"} ]