可旋转方块
本页面镜像自 BedrockWiki
根据原始项目协议授权。本文经过AI翻译处理,如有内容遗漏,可以提交PR进行补充。
旋转类型
基本方向旋转
- 适用于雕刻南瓜和熔炉
- 4个方向 - 'north'(北)、'south'(南)、'east'(东)、'west'(西)
面向方向旋转
- 适用于发射器和观测器
- 6个方向 - 'down'(下)、'up'(上)、'north'(北)、'south'(南)、'east'(东)、'west'(西)
方块面附着旋转
- 适用于梯子和物品展示框
- 6个附着方向 - 'down'(下)、'up'(上)、'north'(北)、'south'(南)、'east'(东)、'west'(西)
原木/柱体旋转
- 适用于原木和玄武岩
- 3个轴对齐方向
精确旋转
- 适用于头颅、告示牌和旗帜
- 16个方向(以22.5度递增)
- 4个侧面附着方向
基本方向旋转
特性
使用minecraft:placement_direction
方块特性并启用minecraft:cardinal_direction
状态来设置方块方向。
json
"description": {
"identifier": "wiki:cardinal_direction_example",
// 在此处定义方块特性
"traits": {
"minecraft:placement_direction": {
"enabled_states": ["minecraft:cardinal_direction"], // 可在查询中使用,例如`q.block_state('minecraft:cardinal_direction') == 'north'`
"y_rotation_offset": 180 // 朝向玩家
}
}
}
置换
通过方块置换实现旋转。每个置换包含minecraft:transformation
组件,检查minecraft:cardinal_direction
状态并应用相应旋转。
下方旋转值假设模型正面朝北
json
"permutations": [
// 面向北
{
"condition": "q.block_state('minecraft:cardinal_direction') == 'north'",
"components": {
"minecraft:transformation": { "rotation": [0, 0, 0] }
}
},
// 面向西
{
"condition": "q.block_state('minecraft:cardinal_direction') == 'west'",
"components": {
"minecraft:transformation": { "rotation": [0, 90, 0] }
}
},
// 面向南
{
"condition": "q.block_state('minecraft:cardinal_direction') == 'south'",
"components": {
"minecraft:transformation": { "rotation": [0, 180, 0] }
}
},
// 面向东
{
"condition": "q.block_state('minecraft:cardinal_direction') == 'east'",
"components": {
"minecraft:transformation": { "rotation": [0, -90, 0] }
}
}
]
面向方向旋转
特性
使用minecraft:placement_direction
方块特性并启用minecraft:facing_direction
状态来设置方块方向。
json
"description": {
"identifier": "wiki:facing_direction_example",
// 在此处定义方块特性
"traits": {
"minecraft:placement_direction": {
"enabled_states": ["minecraft:facing_direction"], // 可在查询中使用,例如`q.block_state('minecraft:facing_direction') == 'north'`
}
}
}
置换
通过方块置换实现旋转。每个置换包含minecraft:transformation
组件,检查minecraft:facing_direction
状态并应用相应旋转。
下方旋转值假设模型正面朝北
json
"permutations": [
// 朝下
{
"condition": "q.block_state('minecraft:facing_direction') == 'down'",
"components": {
"minecraft:transformation": { "rotation": [-90, 0, 0] }
}
},
// 朝上
{
"condition": "q.block_state('minecraft:facing_direction') == 'up'",
"components": {
"minecraft:transformation": { "rotation": [90, 0, 0] }
}
},
// 朝北
{
"condition": "q.block_state('minecraft:facing_direction') == 'north'",
"components": {
"minecraft:transformation": { "rotation": [0, 0, 0] }
}
},
// 朝西
{
"condition": "q.block_state('minecraft:facing_direction') == 'west'",
"components": {
"minecraft:transformation": { "rotation": [0, 90, 0] }
}
},
// 朝南
{
"condition": "q.block_state('minecraft:facing_direction') == 'south'",
"components": {
"minecraft:transformation": { "rotation": [0, 180, 0] }
}
},
// 朝东
{
"condition": "q.block_state('minecraft:facing_direction') == 'east'",
"components": {
"minecraft:transformation": { "rotation": [0, -90, 0] }
}
}
]
方块面附着旋转
特性
使用minecraft:placement_position
方块特性并启用minecraft:block_face
状态来设置方块附着面。
json
"description": {
"identifier": "wiki:facing_direction_example",
// 在此处定义方块特性
"traits": {
"minecraft:placement_position": {
"enabled_states": ["minecraft:block_face"], // 可在查询中使用,例如`q.block_state('minecraft:block_face') == 'north'`
}
}
}
置换
通过方块置换实现旋转。每个置换包含minecraft:transformation
组件,检查minecraft:block_face
状态并应用相应旋转。
下方旋转值假设模型正面朝北
json
"permutations": [
// 朝下
{
"condition": "q.block_state('minecraft:block_face') == 'down'",
"components": {
"minecraft:transformation": { "rotation": [-90, 0, 0] }
}
},
// 朝上
{
"condition": "q.block_state('minecraft:block_face') == 'up'",
"components": {
"minecraft:transformation": { "rotation": [90, 0, 0] }
}
},
// 朝北
{
"condition": "q.block_state('minecraft:block_face') == 'north'",
"components": {
"minecraft:transformation": { "rotation": [0, 0, 0] }
}
},
// 朝西
{
"condition": "q.block_state('minecraft:block_face') == 'west'",
"components": {
"minecraft:transformation": { "rotation": [0, 90, 0] }
}
},
// 朝南
{
"condition": "q.block_state('minecraft:block_face') == 'south'",
"components": {
"minecraft:transformation": { "rotation": [0, 180, 0] }
}
},
// 朝东
{
"condition": "q.block_state('minecraft:block_face') == 'east'",
"components": {
"minecraft:transformation": { "rotation": [0, -90, 0] }
}
}
]
原木旋转
实现与原版原木相同的旋转方式
实验性功能
需要启用假日创作者功能
来触发事件
方块状态
json
"states": {
"wiki:axis": [0, 1, 2]
}
方块事件与触发
使用Molang表达式通过查询方块附着面来确定坐标轴方向(转换为0、1或2)
json
"wiki:set_axis": {
"set_block_state": {
"wiki:axis": "数学运算.floor(q.block_face / 2)"
}
}
使用minecraft:on_player_placing
触发器组件调用事件
json
"minecraft:on_player_placing": {
"event": "wiki:set_axis"
}
置换
json
"permutations": [
{
"condition": "q.block_state('wiki:axis') == 0",
"components": {
"minecraft:transformation": { "rotation": [0, 0, 0] }
}
},
{
"condition": "q.block_state('wiki:axis') == 1",
"components": {
"minecraft:transformation": { "rotation": [90, 0, 0] }
}
},
{
"condition": "q.block_state('wiki:axis') == 2",
"components": {
"minecraft:transformation": { "rotation": [0, 0, 90] }
}
}
]
原木旋转示例
实验性功能
本示例需要启用假日创作者功能
以使用minecraft:unit_cube