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所有可用 Components

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根据原始项目协议授权。本文经过AI翻译处理,如有内容遗漏,可以提交PR进行补充。

本页面由 Wiki Content Generator 创建。 如果有问题,请在 Bedrock OSS Discord 服务器上联系我们。 包含所有示例。 命名空间 minecraft 和一些格式已被删除,以加快页面加载速度。 上次更新于 1.20.10

addrider

admire_item

ageable

ambient_sound_interval

anger_level

angry

annotation.break_door

annotation.open_door

area_attack

attack

attack_cooldown

attack_damage

balloonable

barter

behavior.admire_item

behavior.avoid_block

behavior.avoid_mob_type

behavior.barter

behavior.beg

behavior.breed

behavior.celebrate

behavior.celebrate_survive

behavior.charge_attack

behavior.charge_held_item

behavior.circle_around_anchor

behavior.controlled_by_player

behavior.croak

behavior.defend_trusted_target

behavior.defend_village_target

behavior.delayed_attack

behavior.dig

behavior.dragonchargeplayer

behavior.dragondeath

behavior.dragonflaming

behavior.dragonholdingpattern

behavior.dragonlanding

behavior.dragonscanning

behavior.dragonstrafeplayer

behavior.dragontakeoff

behavior.drink_milk

behavior.drink_potion

behavior.drop_item_for

behavior.eat_block

behavior.eat_carried_item

behavior.eat_mob

behavior.emerge

behavior.enderman_leave_block

behavior.enderman_take_block

behavior.equip_item

behavior.explore_outskirts

behavior.feeling_happy

behavior.fertilize_farm_block

behavior.find_cover

behavior.find_mount

behavior.find_underwater_treasure

behavior.flee_sun

behavior.float

behavior.float_wander

behavior.follow_caravan

behavior.follow_mob

behavior.follow_owner

behavior.follow_parent

behavior.follow_target_captain

behavior.go_and_give_items_to_noteblock

behavior.go_and_give_items_to_owner

behavior.go_home

behavior.guardian_attack

behavior.harvest_farm_block

behavior.hide

behavior.hold_ground

behavior.hurt_by_target

behavior.inspect_bookshelf

behavior.investigate_suspicious_location

behavior.jump_to_block

behavior.knockback_roar

behavior.lay_down

behavior.lay_egg

behavior.leap_at_target

behavior.look_at_entity

behavior.look_at_player

behavior.look_at_target

behavior.look_at_trading_player

behavior.make_love

behavior.melee_attack

behavior.mingle

behavior.mount_pathing

behavior.move_indoors

behavior.move_outdoors

behavior.move_through_village

behavior.move_to_block

behavior.move_to_land

behavior.move_to_liquid

behavior.move_to_random_block

behavior.move_to_village

behavior.move_to_water

behavior.move_towards_dwelling_restriction

behavior.move_towards_home_restriction

behavior.move_towards_target

behavior.nap

behavior.nearest_attackable_target

behavior.nearest_prioritized_attackable_target

behavior.ocelot_sit_on_block

behavior.ocelotattack

behavior.offer_flower

behavior.open_door

behavior.owner_hurt_by_target

behavior.owner_hurt_target

behavior.panic

behavior.pet_sleep_with_owner

behavior.pickup_items

behavior.play

behavior.play_dead

behavior.player_ride_tamed

behavior.raid_garden

behavior.ram_attack

behavior.random_breach

behavior.random_fly

behavior.random_hover

behavior.random_look_around

behavior.random_look_around_and_sit

behavior.random_search_and_dig

behavior.random_sitting

behavior.random_stroll

behavior.random_swim

behavior.ranged_attack

behavior.receive_love

behavior.restrict_open_door

behavior.rise_to_liquid_level

behavior.rising

behavior.roar

behavior.roll

behavior.run_around_like_crazy

behavior.scared

behavior.scenting

behavior.send_event

behavior.share_items

behavior.silverfish_merge_with_stone

behavior.silverfish_wake_up_friends

behavior.skeleton_horse_trap

behavior.sleep

behavior.slime_attack

behavior.slime_float

behavior.slime_keep_on_jumping

behavior.slime_random_direction

behavior.snacking

behavior.sneeze

behavior.sniff

behavior.sonic_boom

behavior.squid_dive

behavior.squid_flee

behavior.squid_idle

behavior.squid_move_away_from_ground

behavior.squid_out_of_water

behavior.stalk_and_pounce_on_target

behavior.stay_near_noteblock

behavior.stay_while_sitting

behavior.stomp_attack

behavior.stomp_turtle_egg

behavior.stroll_towards_village

behavior.summon_entity

behavior.swell

behavior.swim_idle

behavior.swim_wander

behavior.swim_with_entity

behavior.swoop_attack

behavior.take_flower

behavior.target_when_pushed

behavior.tempt

behavior.trade_interest

behavior.trade_with_player

behavior.wither_random_attack_pos_goal

behavior.wither_target_highest_damage

behavior.work

behavior.work_composter

block_climber

block_sensor

boostable

boss

break_blocks

breathable

breedable

bribeable

buoyant

burns_in_daylight

can_climb

can_fly

can_power_jump

celebrate_hunt

collision_box

color

color2

combat_regeneration

conditional_bandwidth_optimization

custom_hit_test

damage_over_time

damage_sensor

dash

despawn

drying_out_timer

dweller

economy_trade_table

entity_sensor

environment_sensor

equip_item

equipment

equippable

exhaustion_values

experience_reward

explode

fire_immune

flocking

flying_speed

follow_range

game_event_movement_tracking

genetics

giveable

group_size

grows_crop

healable

health

heartbeat

hide

home

horse.jump_strength

hurt_on_condition

input_ground_controlled

inside_block_notifier

insomnia

interact

inventory

is_baby

is_charged

is_chested

is_dyeable

is_hidden_when_invisible

is_ignited

is_illager_captain

is_pregnant

is_saddled

is_shaking

is_sheared

is_stackable

is_stunned

is_tamed

item_controllable

item_hopper

jump.dynamic

jump.static

knockback_resistance

lava_movement

leashable

lookat

loot

managed_wandering_trader

mark_variant

mob_effect

movement

movement.amphibious

movement.basic

movement.fly

movement.generic

movement.glide

movement.hover

movement.jump

movement.skip

movement.sway

movement_sound_distance_offset

nameable

npc

on_death

on_friendly_anger

on_hurt

on_hurt_by_player

on_start_landing

on_start_takeoff

on_target_acquired

on_target_escape

on_wake_with_owner

out_of_control

peek

persist_sit

persistent

physics

player.exhaustion

player.experience

player.level

player.saturation

preferred_path

projectile

pushable

raid_trigger

rail_movement

rail_sensor

ravager_blocked

rideable

scale

scale_by_age

scheduler

shareables

shooter

sittable

skin_id

spawn_entity

spell_effects

strength

suspect_tracking

tameable

tamemount

target_nearby_sensor

teleport

timer

trade_resupply

trade_table

trail

transformation

trust

trusting

type_family

underwater_movement

variable_max_auto_step

variant

vibration_damper

vibration_listener

water_movement