生成自定义结构
本页面镜像自 BedrockWiki
根据原始项目协议授权。本文经过AI翻译处理,如有内容遗漏,可以提交PR进行补充。
结构特征是游戏世界生成的基础功能之一,用于在游戏中放置导出的.mcstructure
文件。 本教程将教你如何生成:
地表结构
地下结构
浮空结构
水下结构
水面结构
TIP
若要在安卓设备导出结构文件,可使用此资源包
请确保将.mcstructure
文件放置在BP/structures/
目录下!
地表结构
特征文件
json
{
"format_version": "1.13.0",
"minecraft:structure_template_feature": {
"description": {
"identifier": "wiki:house_feature"
},
"structure_name": "mystructure:house",
"adjustment_radius": 4,
"facing_direction": "random",
"constraints": {
"grounded": {},
"unburied": {},
"block_intersection": {
"block_allowlist": [
"minecraft:air" //结构只能替换空气方块
]
}
}
}
}
特征规则
json
{
"format_version": "1.13.0",
"minecraft:feature_rules": {
"description": {
"identifier": "wiki:plains_house_feature",
"places_feature": "wiki:house_feature"
},
"conditions": {
"placement_pass": "first_pass",
"minecraft:biome_filter": {
"test": "has_biome_tag",
"operator": "==",
"value": "plains"
}
},
"distribution": {
"iterations": 1,
"x": {
"extent": [0, 16],
"distribution": "uniform"
},
"y": "q.heightmap(v.worldx, v.worldz)", //在区块最高点生成结构
"z": {
"extent": [0, 16],
"distribution": "uniform"
},
"scatter_chance": {
"numerator": 1,
"denominator": 25
}
}
}
}
地下结构
特征文件
json
{
"format_version": "1.13.0",
"minecraft:structure_template_feature": {
"description": {
"identifier": "wiki:bunker_feature"
},
"structure_name": "mystructure:bunker",
"adjustment_radius": 4,
"facing_direction": "random",
"constraints": {
"block_intersection": {
"block_allowlist": [
"minecraft:air", //结构只能替换空气和石头
"minecraft:stone"
]
}
}
}
}
特征规则
json
{
"format_version": "1.13.0",
"minecraft:feature_rules": {
"description": {
"identifier": "wiki:overworld_bunker_feature",
"places_feature": "wiki:bunker_feature"
},
"conditions": {
"placement_pass": "first_pass",
"minecraft:biome_filter": {
"test": "has_biome_tag",
"operator": "==",
"value": "overworld"
}
},
"distribution": {
"iterations": 1,
"x": {
"extent": [0, 16],
"distribution": "uniform"
},
"y": {
"extent": [
11, //结构将在y11至y50之间生成
50
],
"distribution": "uniform"
},
"z": {
"extent": [0, 16],
"distribution": "uniform"
},
"scatter_chance": {
"numerator": 1,
"denominator": 15
}
}
}
}
浮空结构
特征文件
json
{
"format_version": "1.13.0",
"minecraft:structure_template_feature": {
"description": {
"identifier": "wiki:balloon_feature"
},
"structure_name": "mystructure:balloon",
"adjustment_radius": 4,
"facing_direction": "random",
"constraints": {
"block_intersection": {
"block_allowlist": [
"minecraft:air" //结构只能替换空气
]
}
}
}
}
特征规则
json
{
"format_version": "1.13.0",
"minecraft:feature_rules": {
"description": {
"identifier": "wiki:overworld_baloon_feature",
"places_feature": "wiki:balloon_feature"
},
"conditions": {
"placement_pass": "first_pass",
"minecraft:biome_filter": {
"test": "has_biome_tag",
"operator": "==",
"value": "overworld"
}
},
"distribution": {
"iterations": 1,
"x": {
"extent": [0, 16],
"distribution": "uniform"
},
"y": {
"extent": [
100, //结构将在y100至y200之间生成
200
],
"distribution": "uniform"
},
"z": {
"extent": [0, 16],
"distribution": "uniform"
},
"scatter_chance": {
"numerator": 1,
"denominator": 25
}
}
}
}
水下结构
TIP
对于水下结构,请确保对结构进行水淹处理,因为Minecraft不会自动进行水淹操作!
特征文件
json
{
"format_version": "1.13.0",
"minecraft:structure_template_feature": {
"description": {
"identifier": "wiki:aqua_temple_feature"
},
"structure_name": "mystructure:aqua_temple",
"adjustment_radius": 4,
"facing_direction": "random",
"constraints": {
"block_intersection": {
"block_allowlist": [
"minecraft:water" //结构只能替换水方块
]
}
}
}
}
特征规则
json
{
"format_version": "1.13.0",
"minecraft:feature_rules": {
"description": {
"identifier": "wiki:ocean_aqua_temple_feature",
"places_feature": "wiki:aqua_temple_feature"
},
"conditions": {
"placement_pass": "first_pass",
"minecraft:biome_filter": {
"test": "has_biome_tag",
"operator": "==",
"value": "ocean"
}
},
"distribution": {
"iterations": 1,
"x": {
"extent": [0, 16],
"distribution": "uniform"
},
"y": "q.above_top_solid(v.worldx, v.worldz)", //将结构放置在最高固体方块顶部,避免生成在水面
"z": {
"extent": [0, 16],
"distribution": "uniform"
},
"scatter_chance": {
"numerator": 1,
"denominator": 25
}
}
}
}
水面结构
特征文件
json
{
"format_version": "1.13.0",
"minecraft:structure_template_feature": {
"description": {
"identifier": "wiki:raft_feature"
},
"structure_name": "mystructure:raft",
"adjustment_radius": 4,
"facing_direction": "random",
"constraints": {
"block_intersection": {
"block_allowlist": [
"minecraft:water", //结构只能替换水和空气
"minecraft:air"
]
}
}
}
}
特征规则
json
{
"format_version": "1.13.0",
"minecraft:feature_rules": {
"description": {
"identifier": "wiki:ocean_raft_feature",
"places_feature": "wiki:raft_feature"
},
"conditions": {
"placement_pass": "first_pass",
"minecraft:biome_filter": {
"test": "has_biome_tag",
"operator": "==",
"value": "ocean"
}
},
"distribution": {
"iterations": 1,
"x": {
"extent": [0, 16],
"distribution": "uniform"
},
"y": 62, //结构将在y62(默认水位高度)生成
"z": {
"extent": [0, 16],
"distribution": "uniform"
},
"scatter_chance": {
"numerator": 1,
"denominator": 25
}
}
}
}